I've seen some people talk about the mood system and the 23-26~ year old players who aren't "good enough" to be played "enough" to keep them happy.
I'm not allowed into the beta yet(crossing fingers and going mad in the meantime ) but I've thought about how the mood system could be changed to make sense both mechanic-wise and thematically.
Could a system where a players mood "drop" would be affected by his skill level compared to the average overall skill of the team?
Say, Martin McMuffin is a 23 year old player, he has 50 skill level overall. The main teams average is 70~ --> his skill level is much lower, so comparatively his required "time spent on the field" would be lowered correspondingly?
I'm afraid I messed up the calculation but in the example the players skill level is, I think, 35% lower than team average, so perhaps, a 35% decrease in required time spent on the field would make sense.
And if we're gonna simulate "diva's" etc. you could make a small modifier unknown to us players which affect how much the decrease in time spent on the field would be affected.
Again I'm not actually participating in the beta (yet!!! I'm still dreaming! ) so that's why I'm posting here.
I'm not allowed into the beta yet(crossing fingers and going mad in the meantime ) but I've thought about how the mood system could be changed to make sense both mechanic-wise and thematically.
Could a system where a players mood "drop" would be affected by his skill level compared to the average overall skill of the team?
Say, Martin McMuffin is a 23 year old player, he has 50 skill level overall. The main teams average is 70~ --> his skill level is much lower, so comparatively his required "time spent on the field" would be lowered correspondingly?
I'm afraid I messed up the calculation but in the example the players skill level is, I think, 35% lower than team average, so perhaps, a 35% decrease in required time spent on the field would make sense.
And if we're gonna simulate "diva's" etc. you could make a small modifier unknown to us players which affect how much the decrease in time spent on the field would be affected.
Again I'm not actually participating in the beta (yet!!! I'm still dreaming! ) so that's why I'm posting here.